Thunderous

Thunderous

VR & Game Development Studio

An action roguelike framework for VR, built in the open. Most of what I write here is about the distance between what the code says is happening and what actually happens when I put the headset on — because that's where nearly all the real work has been.

Below is what I'm building, what state each part is in, and what I've most recently written about it. It's a working log rather than a finished thing.

Currently working on

Active last posted 13h ago

Main project

Experiments in engine, systems, and iteration

51% across 14 systems · 26 entries · 55 docs

Latest Earned, but too rare

Since August, the one thing in combat that paid for effort was the committed hit. Swing fast enough and wide enough at the moment …

Latest across everything

The whole log →