Experiment 1
Experiments in engine, systems, and iteration
35% across 23 systems · 32 entries · 56 docs
The roadmap after the break opened with chests. Astra had already delivered them: four tiers (Plain, Fine, Rare, Storied) with a l…
VR & Game Development Studio
An action roguelike framework for VR, built in the open. Most of what I write here is about the distance between what the code says is happening and what actually happens when I put the headset on — because that's where nearly all the real work has been.
Below is what I'm building, what state each part is in, and what I've most recently written about it. It's a working log rather than a finished thing.
Experiments in engine, systems, and iteration
35% across 23 systems · 32 entries · 56 docs
The roadmap after the break opened with chests. Astra had already delivered them: four tiers (Plain, Fine, Rare, Storied) with a l…
An action RPG on the same framework, for PC VR - still at the decisions stage